![]() If you like strategy, head over to the game’s official website and give it a look! Ten bucks for a game of that calibre is a screaming buy. The deal doesn’t apply to the SI & AE bundle but you will get a better price by adding them to the cart separately and then using the code.Ī few months back, I called Armageddon Empires “ one game I think every strategy aficionado, and certainly every strategy designer, should play“. Just enter the coupon code OCCULT when you go to check out. You can get 50% off any games that I sell for the next 10 days. Tell your forum buddies, post on your blog or get a soap box out and stand on it at a street corner etc. I’d like to ask any longtime supporters to spread the sales news around in any way that they can. Kickstarter seems a bit too much for something like this and I’d like to save it for a TBS or maybe a mega expansion pack for this game. So I’m having a sale to raise some funds to finish off the art for the project. ![]() Right now I’m shooting for January or February. The bad news is that I won’t be making the October 31st release date that I had hoped for. The famous last 10% that feels like the final turn on the 400 meter sprint. Ok I’m in the home stretch on The Occult Chronicles. Stay tuned for my Let’s Play! Until then, you can watch my gameplay video of the demo mission below:įrom the blog of Vic Davis, of Armageddon Empires, Solium Infernum and Six-Gun Saga fame: Using the 360 controller, I found the UI fine, and after setting the graphics to “medium”, the game ran comfortably on my 2010-vintage notebook (Core i7, 8GB RAM, Mobility Radeon HD 5730).Īll in all, what I saw has only heightened my anticipation for the full game - due out in two weeks’ time. As Jake Solomon would say, “that’s XCOM!” Neither did I experience technical problems. The last alien - the last alien! - on the map one-shot-killed my poor support trooper with a lucky critical. I played slowly and very carefully, and for most of the mission, this worked - I didn’t take a single hit. Combat felt tense, fluid and atmospheric. With that out of the way, I had a great time in the demo. Lastly, as the demo only comprises two battles (the tutorial and one “proper” mission), it didn’t give me the chance to assess the game’s strategic layer, or the progression of tactical battles over time. Second, I edited the game’s configuration files to dial the difficulty up to “Classic” - this is how - so I also can’t comment on the demo’s default difficulty (which was apparently set to the lowest level). First, I can’t opine on XCOM‘s maligned keyboard+mouse interface, as I played with an Xbox 360 controller. I should preface this with three comments. This entry is part 1 of 12 in the series XCOM: Enemy Unknown/XCOM 2
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